This Changes the Ammo Factory ammo crafting requirements to be in line with P.A.C while at the same time requiring half the materials P.A.C requires when you craft ammo by hand. Note: factories will craft more ammo for less materials then if you crafted the ammo yourself thus players are rewarded for using the factories (requires contraptions DLC see note below for more details) Added an optional file that edits ammo factories from the workshop DLC to be in line with P.A.C. Added a no DLC required version with ammo breakdown created a all in one installer FOMOD for P.A.C to avoid confusion and consolidate versions. Edited 5mm ammo crafting and breakdown, by reducing the amount required to make the ammo, as well as reducing how much ammo is required for breakdown, as well as tweaked breakdown components that are given back. Weapon rackĪmmunition plant ♺rmor forge ♺uto-loom ♻uilder ♼omponent sorter ♼onveyor storage ♾nergy weapon forge ♾xplosives mill.The ammunition plant cannot be used to craft ammunition from the Far Harbor and Nuka-World add-ons (e.g.45-70 and 7.62 rounds).Įmergency flare shell.If the conveyor that is a part of the model isn't moving but the attached conveyors are, store the ammunition plant in a workshop, then replace it.When adding large amounts of each component, shut down the system first beforehand.For instance, a pencil will yield lead and wood, allowing one to craft 10mm ammo without the prerequisite lead needed. Like most of the new plant items, it is not necessary to load the plant with individual junk.If the ammunition plant is filled with plastic, lead, steel, copper, oil and fertilizer, any of the above ammunition types can be crafted.
This makes it impossible to mass-produce several ammo types in parallel without setting up an independent power network for each plant.Īmmunition types and requirements Edit Ammunition
Only one ammunition plant will show up in the connected terminal's control menu regardless of how many plants are actually linked into the network.All the types of bullets are churned out in batches of 10 every 10 seconds, provided the electricity and material requirements are met and the type of ammunition has been selected previously on a terminal.More ammunition recipes may be unlocked by leveling up the Gun Nut perk.The recipes of the ammunition this machine can craft are accessible via a terminal.In order to build the ammunition plant, the Sole Survivor must have at least one rank in the Gun Nut and Science! perks. The plant requires 8 power and does not have to be connected via a wire, any power going through the line will automatically connect it to the system.
#Fallout 4 creation workshop menu mod mod#
#Fallout 4 creation workshop menu mod mods#